AI Insights · Timothy · October 2021
Top 5 io Games on iOS in Luxembourg Q3 2021
Discover the performance trends of the top 5 io games on iOS in Luxembourg during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends for the top 5 io games on the iOS platform in Luxembourg. Here's a closer look at their performance metrics based on data from Sensor Tower.
slither.io
Over Q3 2021, weekly downloads for slither.io fluctuated, peaking at 137 in the week of July 26 and maintaining a range between 43 and 116 in the subsequent weeks. Weekly active users saw a high of 794 in early August, with a slight decline towards the end of September, settling around 567. Revenue peaked at $44 in the week of August 2 but dropped to zero by early September.
Paper.io 2
Paper.io 2 experienced a peak in weekly downloads at 101 in mid-July, followed by a consistent decline, ending at 38 by the end of September. Weekly active users started at 284 in late June, reached a high of 377 in mid-August, and then decreased to 251 by the end of the quarter. Revenue remained minimal, with small peaks of $3 in early July and mid-July.
Snake.io - Fun Online Snake
Weekly downloads for Snake.io - Fun Online Snake peaked at 74 in early August and saw a general decline, ending at 26 in late September. Active users increased from 156 in late June to a high of 254 in early September, before dropping to 171 by the end of the quarter. Revenue peaked at $29 in mid-August, with most other weeks showing minimal earnings.
Cat and Mouse .io
Cat and Mouse .io saw its highest weekly downloads at 74 in late June, which gradually declined to 9 by the end of September. Active users started at 156, peaked at 138 in late July, and then sharply declined to 13 by the end of the quarter. The game did not generate any significant revenue during this period.
State.io - Conquer the World
State.io - Conquer the World had fluctuating weekly downloads, peaking at 77 in early September before dropping to 13 by the end of the month. Active users saw a steady increase from 166 in late June to a high of 209 in early September, followed by a decline to 112 by the end of September. Revenue remained minimal, with a few peaks at $3 in mid-July and early August.
These insights highlight the varying performance of top io games in Luxembourg. For more detailed insights and data, visit Sensor Tower.